3D Art II: Animation
Are you interested in learning how to create 3D animations? Do you want to take your 3D modeling skills to the next level?
This design course builds on the foundational skills taught in Part I. From trajectory and lighting to bones and movement, you'll gain an understanding of the basics you'll need to succeed as an animator.
In this course, you'll use Blender®, a powerful free alternative to expensive 3D modeling software such as Maya® or 3ds Max® (formerly 3D Studio Max).
Some examples of projects you'll make include:
- A bouncing ball with realistic movement
- A lighting animation that changes color and brightness
- A robot arm that can lift and drop a ball while raising and lowering
- A character with a realistic walk cycle
- An animation of a fiery explosion and a fluid simulation that pours liquid
- A particle system that looks like exploding fireworks
- A fountain that sprays watery particles
- A fire surrounded by a force field created with texture and turbulence
- As you complete these projects, you'll develop the skills you need to design and create 3D animations of your own.
Topics you'll learn about include:
- Blender's workspace and tools
- Curves and vector handles
- Location and rotation properties
- Objects with parent/child relationships
- Scripts, IP curves, curve points, curve handles, and vector handles
- Lattices and deforming objects
- Rendering and baking animations and simulations
- Particle systems and emitters
- Key 3D animation concepts, such as:
- Frames and keyframes
- Squash and stretch
- Action strips
- Walk cycles and poses
- And more!